using UnityEngine;

public class EOTDLancerRoom_Photo : MonoBehaviour
{
	[SerializeField]
	private INT_Generic Interactable;

	[SerializeField]
	private AudioClip InteractSound;

	[SerializeField]
	private GameObject NewSprite;

	private void Update()
	{
		if (Interactable.Interacted)
		{
			PlayerManager.Instance.PlayerAudioSource.PlayOneShot(InteractSound);
			NewSprite.SetActive(true);
			Interactable.Interacted = false;
		}
	}
}
